Questions

Answers

1. How are "points" calculated?

A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.

When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.

Specifically, the equations are:

Killer Points = Killer Points + (Victim Points / Killer Points) × Weapon Modifier × 5

Victim Points = Victim Points - (Victim Points / Killer Points) × Weapon Modifier × 5

Plus, the following point bonuses are available for completing objectives in the following games:

Player Action PlyrPlyr Action Team Action World Action Action Player Reward Team Reward Ranking
No Yes No No Airblast Player 0 [HG] TF2 Development | gameME
Yes No No No Airshot Arrow 0 [HG] TF2 Development | gameME
Yes No No No Airshot Flare 0 [HG] TF2 Development | gameME
Yes No No No Airshot Headshot +1 [HG] TF2 Development | gameME
Yes No No No Airshot Pipebomb 0 [HG] TF2 Development | gameME
Yes No No No Airshot Pipebomb (Airborne) 0 [HG] TF2 Development | gameME
Yes No No No Airshot Rocket +1 [HG] TF2 Development | gameME
Yes No No No Airshot Rocket (Airborne) 0 [HG] TF2 Development | gameME
Yes No No No Airshot Sticky 0 [HG] TF2 Development | gameME
Yes No No No Airshot Sticky (Airborne) 0 [HG] TF2 Development | gameME
Yes No No No Airshot Stun 0 [HG] TF2 Development | gameME
Yes No No No Ate a Dalokohs Bar 0 [HG] TF2 Development | gameME
Yes No No No Ate a Sandvich 0 [HG] TF2 Development | gameME
Yes No No No Ate Dalokohs Bar for Health 0 [HG] TF2 Development | gameME
Yes No No No Ate Sandvich for Health 0 [HG] TF2 Development | gameME
Yes Yes No No Backstab Kill +1 [HG] TF2 Development | gameME
No Yes No No Blocked with Shield 0 [HG] TF2 Development | gameME
No Yes No No Buffalo Steak Sandvich +1 [HG] TF2 Development | gameME
Yes No No No Built Object +2 [HG] TF2 Development | gameME
Yes No No No Built Object - Attachment Sapper +2 [HG] TF2 Development | gameME
Yes No No No Built Object - Dispenser +5 [HG] TF2 Development | gameME
Yes No No No Built Object - Mini Sentrygun +5 [HG] TF2 Development | gameME
Yes No No No Built Object - Sentrygun +5 [HG] TF2 Development | gameME
Yes No No No Built Object - Teleporter +2 [HG] TF2 Development | gameME
Yes No Yes No Capture Blocked +5 +2 [HG] TF2 Development | gameME
Yes No No No Cart Escort +1 [HG] TF2 Development | gameME
Yes No No No Critical Kill 0 [HG] TF2 Development | gameME
Yes No No No Defended a Medic +1 [HG] TF2 Development | gameME
Yes No No No Deployed Buff Flag +1 [HG] TF2 Development | gameME
No Yes No No Domination +5 [HG] TF2 Development | gameME
Yes No No No Domination (4 kills) +3 [HG] TF2 Development | gameME
Yes No No No Double Kill (2 kills) +1 [HG] TF2 Development | gameME
Yes No No No Drowned 0 [HG] TF2 Development | gameME
Yes No No No First Blood +1 [HG] TF2 Development | gameME
Yes No No No Flagevent +2 [HG] TF2 Development | gameME
Yes No No No Flagevent - Captured +2 [HG] TF2 Development | gameME
Yes No No No Flagevent - Defended +2 [HG] TF2 Development | gameME
Yes No No No Flagevent - Dropped -2 [HG] TF2 Development | gameME
Yes No No No Flagevent - Picked Up +2 [HG] TF2 Development | gameME
Yes No No No Force Suicide 0 [HG] TF2 Development | gameME
Yes No No No God Like (20 kills) +11 [HG] TF2 Development | gameME
Yes No No No Headshot Kill +1 [HG] TF2 Development | gameME
Yes No No No Hit by Train 0 [HG] TF2 Development | gameME
No Yes No No Jarated player +1 [HG] TF2 Development | gameME
No Yes No No Kill Assist +2 [HG] TF2 Development | gameME
No Yes No No Kill Assist - Medic +4 [HG] TF2 Development | gameME
Yes No No No Killed by Saw 0 [HG] TF2 Development | gameME
Yes No No No Killed Object +2 [HG] TF2 Development | gameME
Yes No No No Killed Object - Attachment Sapper +2 [HG] TF2 Development | gameME
Yes No No No Killed Object - Dispenser +5 [HG] TF2 Development | gameME

2. What are all the weapon points modifiers?

Weapon points modifiers are used to determine how many points you should gain or lose when you make a kill or are killed by another player. Higher modifiers indicate that more points will be gained when killing with that weapon (and similarly, more points will be lost when being killed by that weapon). Modifiers generally range from 0.00 to 2.00.

Weapon Name Modifier Ranking
AIRSTRIKE Air Strike 1.20 [HG] TF2 Development | gameME
AMPUTATOR Amputator 3.00 [HG] TF2 Development | gameME
APOCOFISTS Apoco-Fists 3.00 [HG] TF2 Development | gameME
ARMAGEDDON Armageddon 3.50 [HG] TF2 Development | gameME
ATOMIZER Atomizer 3.00 [HG] TF2 Development | gameME
AWPER_HAND AWPer Hand 1.20 [HG] TF2 Development | gameME
AXTINGUISHER Axtinguisher 2.50 [HG] TF2 Development | gameME
PEP_BRAWLERBLASTER Baby Face's Blaster 1.50 [HG] TF2 Development | gameME
BACK_SCATTER Back Scatter 1.20 [HG] TF2 Development | gameME
BACK_SCRATCHER Back Scratcher 3.00 [HG] TF2 Development | gameME
BACKBURNER Backburner 1.50 [HG] TF2 Development | gameME
BALL Baseball 3.00 [HG] TF2 Development | gameME
BAT Bat 2.00 [HG] TF2 Development | gameME
SKULLBAT Bat Outta Hell 3.00 [HG] TF2 Development | gameME
BATSABER Batsaber 3.00 [HG] TF2 Development | gameME
BAZAAR_BARGAIN Bazaar Bargain 1.10 [HG] TF2 Development | gameME
DUMPSTER_DEVICE Beggar's Bazooka 1.50 [HG] TF2 Development | gameME
BIG_EARNER Big Earner 3.00 [HG] TF2 Development | gameME
BLACKBOX Black Box 1.50 [HG] TF2 Development | gameME
BLACK_ROSE Black Rose 3.00 [HG] TF2 Development | gameME
BLEED_KILL Bleed Kill 3.00 [HG] TF2 Development | gameME
BLUTSAUGER Blutsauger 1.50 [HG] TF2 Development | gameME
BONESAW Bonesaw 3.00 [HG] TF2 Development | gameME
BOSTON_BASHER Boston Basher 3.00 [HG] TF2 Development | gameME
BOTTLE Bottle 3.00 [HG] TF2 Development | gameME
BRASS_BEAST Brass Beast 1.10 [HG] TF2 Development | gameME
BREAD_BITE Bread Bite 3.00 [HG] TF2 Development | gameME
BUSHWACKA Bushwacka 3.00 [HG] TF2 Development | gameME
THE_CAPPER C.A.P.P.E.R 1.20 [HG] TF2 Development | gameME
CANDY_CANE Candy Cane 3.00 [HG] TF2 Development | gameME
DEMOSHIELD Chargin' Targe 3.00 [HG] TF2 Development | gameME
CLAIDHEAMOHMOR Claidheamohmor 3.00 [HG] TF2 Development | gameME
PRO_SMG Cleaner's Carbine 2.00 [HG] TF2 Development | gameME
KUNAI Connivers's Kunai 3.00 [HG] TF2 Development | gameME
NONNONVIOLENT_PROTEST Conscientious Objector 3.00 [HG] TF2 Development | gameME
COW_MANGLER Cow Mangler 5000 1.20 [HG] TF2 Development | gameME
CROSSING_GUARD Crossing Guard 3.00 [HG] TF2 Development | gameME
CRUSADERS_CROSSBOW Crusader's Crossbow 1.90 [HG] TF2 Development | gameME
TAUNT_DEMOMAN Decapitation 3.50 [HG] TF2 Development | gameME
DEFLECT_ARROW Deflect Arrow 4.00 [HG] TF2 Development | gameME
DEFLECT_FLARE Deflect Flare 4.00 [HG] TF2 Development | gameME
DEFLECT_PROMODE Deflect Promode 4.00 [HG] TF2 Development | gameME
DEFLECT_ROCKET Deflect Rocket 4.00 [HG] TF2 Development | gameME
TF_PROJECTILE_ENERGY_BALL Deflect Shot 4.00 [HG] TF2 Development | gameME
DEFLECT_STICKY Deflect Sticky 4.00 [HG] TF2 Development | gameME
DEGREASER Degreaser 1.50 [HG] TF2 Development | gameME
DETONATOR Detonator 3.00 [HG] TF2 Development | gameME
DIAMONDBACK Diamondback 1.50 [HG] TF2 Development | gameME
ROCKETLAUNCHER_DIRECTHIT Direct Hit 1.50 [HG] TF2 Development | gameME
TAUNT_GUITAR_KILL Dischord 3.50 [HG] TF2 Development | gameME

3. How can I edit my profile and set real name, e-mail address, homepage and ICQ number?

Player profile options can be configured by saying the appropriate gameme_set command while you are playing on a participating gameserver. To issue commands, push your chat key and type the command text.

Syntax: say /gameme_set option value

Acceptable "options" are:

  • realname
    Sets your Real Name as shown in your profile.
    Example: /gameme_set realname Joe Bloggs

  • email
    Sets your E-mail Address as shown in your profile.
    Example: /gameme_set email joe@hotmail.com

  • homepage
    Sets your Home Page as shown in your profile.
    Example: /gameme_set homepage http://www.geocities.com/joe/

  • icq
    Sets your ICQ Number as shown in your profile.
    Example: /gameme_set icq 123456789

Note: These are not standard Half-Life console commands. If you type them in the console, Half-Life might give you an error.

4. My rank is embarrassing. How can I opt out?

Say /gameme_hideranking while playing on a participating gameserver. This will toggle you between being visible on the Player Ranking and being invisible.

Note: You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.